Was completely intending on having this out a few months ago, but financial problems, time management issues, work interference, exc…. Blegh, suffice to say RL bit me in the butt a little on keeping this project on track… Anyways, I’m releasing the first playable demo of Spritehaven today, and am going to be attempting another […]
Added in some rough Pathfinding for NPCs using splines. Currently they ONLY follow the path, but I hope to add more functionality to them soon.
With the funding goal having not been reached, and by a rather large margin, I’m going to hold off on a second round for a little while until I can get together more in-game stuff to show, hopefully a working demo, and a promotional video that better sums up the immense “wall of text” in […]